Since the nuking, no such person has existed. It would take a four-wheeling genius with no morals, a killer instinct and a burning passion to escape. The cops only venture into this hell if they think the gangs have become capable of manufacturing weapons or technology which would give them a chance to escape. The Subate bosses built a wall around the inner-urban area, constructing a radiation prison where criminality was the only life. And yet their strength grew, their numbers grew, and their hatred grew. The walking dead, they were denied medical help and left to suffer. The survivors, torn and twisted by fallout and mutation, were no longer officially classed as human. Nuclear warheads rained down on the inner cityscapes. The private security forces would've have been able to face such chaotic desperation, so an executive decision was taken. ![]() Soon they had almost total control of the cities, and they began to threaten the Subates themselves. Their hatred of society, each other, the police and the luxurious Subate fortresses drove them to further excesses of lawlessness. Many could afford to live in this haven of crimeless luxury - Soon the cities were emptied of people until all that was left was the poor and the scum. New towns called Subates were built, segregated and tightly policed. A safe life a successful life a happy life. Most people suffering this anarchy wanted the old values. The beaten, apathetic police watched as crime spiralled. " At the beginning of the new Millennium, cities swelled. The plot is quite meaty when compared to previous installments, but when push comes to shove it is still as disposable as with previous games. There are six game types and seven bonus levels. Total Destruction Racing 2000 has a wealth of multiplayer modes when compared to the rest of the series. See also: Levels in Carmageddon: Total Destruction Racing 2000 Multiplayer Main article: Multiplayer#Carmageddon: TDR 2000 ![]() Several attributes can be set, from the number and aggressiveness of opponents to the length of the timer. This mode allows the player to jump in to any previously unlocked level. Time bonuses can be gained on non-mission levels by crossing checkpoints, damaging opponents, bumping off pedestrians, or collecting certain power-ups. The aim of the game is to finish all of the groups, getting the player out of the ghetto and terrorizing the suburbs. Each level has to be successfully completed to unlock the next one, and a whole group of levels has to be completed to unlock the next group. These levels are a mix of "Race, Wreck, or Wreak havoc among the people" levels and mission-based levels. The player progresses through ' groups' of levels. Complete the race, passing every checkpoint before the time runs out. ![]() As before, there are 3 ways to finish most levels:
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